Castle Overlord Whitepaper
  • 💡Quick Summary
  • 📗About the Game
    • Game Overview
    • Our Vision
    • Why Play Castle Overlord?
    • Target Audience
    • Creative Inspirations
    • Roadmap
  • ⚔️Gameplay Modes
    • Assault
    • Defense
    • Raid
  • 🎩NFT Model
    • Unlimited NFT Variations
    • NFT Unit: Trooper
    • NFT Unit: Castle
    • NFT Unit: Tower (TBD)
    • Factions
    • Booster Packs
    • Minting
    • Trading
  • 🛡️Getting Stronger
    • Resources
    • Units Upgrade
    • Consumable Items
    • Leaderboard
  • 🪙Tokenomics
    • Our Tokens
    • Tokens Allocation
    • Token Utility: Activity Reward
    • Token Utility: NFT Upgrade
    • Token Utility: Item Purchase
    • Token Utility: Content Access (TBD)
    • Token Utility: NFT Purchase (TBD)
    • In-Game Flow of Tokens
    • NFT Staking (TBD)
    • NFT Burning (TBD)
  • ⚙️Technology
    • Game Core
    • Game Economy
  • 👩‍💼Dev Team & Partner
    • Nightspade
    • Paras
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  • Backend: Paras
  • Frontend: Three.js
  1. Technology

Game Core

Backend: Paras

This project is developed with the intention to operate on the Paras platform, which is built on the NEAR blockchain. The NEAR Protocol makes building and deploying dApps and protocols easier, faster, and cheaper than any other blockchain. NEAR has focused on bringing performance for applications, with low gas fee and dynamic sharding approach that allow network throughput to scale as demand grows. Paras provides the protocol for dApps on NEAR to buy and sell NFTs directly in their platform, with a focus on games integration.

Frontend: Three.js

Three.js allows the creation of GPU-accelerated 3D animations using the JavaScript language as part of a website without relying on proprietary browser plugins. By developing Castle Overlord using Three.js, we ensure that the game can be played with good performance in web browsers, with an option to wrap it as a native app in the future.

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Last updated 2 years ago

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